Evolution of C# Software Architecture: From 3-Layer Monoliths to Vertical Slicing
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Building software in C#: part 1 - history
Miroslav Thompson examines the historical trajectory of C# development starting in 2010. The evolution spans from basic layered architectures to complex DDD and Event Sourcing paradigms.
Why This Matters
There is a persistent gap between theoretical architectural ideals and practical implementation. While models like Onion Architecture or DDD/ES/CQRS promise purity, they often introduce extreme complexity—such as difficulties in enforcing simple uniqueness constraints—resulting in developers spending more time on ‘engineering a starship’ than shipping production features.
Key Insights
- The dominant trend in 2010 was the 3-layer monolithic architecture, consisting of presentation, business, and database layers.
- Domain-Driven Design (DDD) prioritizes the ‘domain’ as the core business logic, requiring a ‘domain expert’ to maintain a ubiquitous language.
- The combination of DDD, Event Sourcing (ES), and CQRS creates high overhead due to requirements for snapshots, versioning, and handling eventual consistency.
- MediatR shifted development toward treating the domain as a flat list of distinct units of work via request pipelines.
- Vertical Slicing replaces technical layer organization with feature-based grouping, placing UI, business logic, and data access for a specific feature into a single folder.
Practical Applications
- )Use case: Single-server web applications using Vertical Slicing to group all relevant layers within feature folders for better modularity.
- )Pitfall: Misinterpreting 3-layer architecture as independent components that communicate arbitrarily, leading to UI layers communicating directly with databases.
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