"Real Players Win Only 25% of Matches Against Bots": Developer Uncovers Unintended Bot Difficulty in Economic Card Game
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“I Looked at My Game’s Stats and Realized People Almost Can’t Beat the Bots”
Andrew Perepechay analyzed his game Rastushiy Gorod’s stats and discovered humans win just 25% of matches against bots. The bots were designed as practice opponents, not final bosses.
Why This Matters
‘The technical reality defies ideal models: Andrew Perepechay’s economic card game Rastushiy Gorod was designed with simple fill-in bots for practice, but analytics revealed a staggering failure scale—humans win just one-quarter of matches. This exposes how even ‘honest’ bot logic can create an unintended skill gap that undermines core gameplay loops.‘
Key Insights
- Players win only 25% of matches against bots in Rastushiy Gorod, a rate far below the developer’s expectations (Perepechay, 2026).
- Difficulty in an economic card game stems from decision-making complexity, not adjustable aim like shooters; lowering bot skill would undermine honest competition (Perepechay, 2026).
- An analytics dashboard rebuild shifted focus from game metrics (e.g., card pick rates) to player behavior metrics (e.g., win rates, drop-offs), providing deeper product insights (Perepechay, 2026).
- Most matches involve one human plus several bots because players start games with bots by choice, reducing the intended multiplayer experience (Perepechay, 2026).
Practical Applications
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- Use case: Analytics dashboards for live games; shifting focus from game-centric metrics to player-centric data reveals unexpected balance issues like bot dominance.
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- Pitfall: Designing bots as mere fillers without testing their comparative difficulty; leads to imbalanced matchmaking where humans lose disproportionately.
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