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Game Development

13 articles in this category

AI NewsGame DevelopmentGo Programming

Building a Terminal Arcade Game with Go

Developer Rad Ghost transforms an abandoned Go project into a fully functional terminal-based arcade game.

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AI NewsGame DevelopmentSoftware Engineering

Building a Custom Upgrade Tree Editor in Unreal Engine 5.5.4

An engineering breakdown of creating a custom grid editor in UE 5.5.4 featuring Slate UI, FGuid persistence, and custom AABB math.

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AI NewsGame DevelopmentSoftware Engineering

Engineering a Real-Time Robot Battle Simulator: Lessons in Performance and Language Design

A technical deep dive into Logic Arena, featuring a custom scripting language and the resolution of a 3,862ms scripting bottleneck.

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AI NewsGame DevelopmentPython

Building 2D Games with Pygame: Implementing Snake Animation

Learn to build 2D games using Pygame's offscreen buffer and event loop to create a smooth, 20 FPS Snake animation.

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AI NewsGame DevelopmentJavaScript

Steamworks-ffi-node: Eliminating Native C++ Compilation for Node.js Game Development

steamworks-ffi-node provides 100% coverage for achievements and stats using FFI to bypass native Node.js addon compilation issues.

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AI NewsAI DevelopmentGame Development

Building GM-Genie: A Zero-Tool Architecture for Cinematic AI Game Masters

Developer Vasilis Stefanopoulos built GM-Genie, a voice-first AI RPG narrator that achieved stable performance by replacing crashing function calls with a zero-tool architecture and server-side transcript analysis.

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AI NewsVoice AIGame Development

Building Multi-Speaker AI Games with Gemini Live

Fishjam.io's Deep Sea Stories game showcases a multi-speaker AI interface using Gemini Live, handling group conversations with real-time audio streaming and Voice Activity Detection.

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AI NewsGame DevelopmentLLMs

PiGym – LLM-Generated Pi Digit Memorization Game

PiGym demonstrates the capability of Claude Opus 4.5 to independently develop a functional game from natural language descriptions.

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AI NewsQuality AssuranceGame Development

Functional Testing: The Boring Basics That Catch Real Bugs

A practical functional testing workflow, demonstrated during a one-week Battletoads (PC) pass, highlights the importance of core flow validation.

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AI NewsGame DevelopmentRust

Game development with SpecKit, Rust and Bevy

Explore brkrs, a Breakout-style game built with Rust, Bevy, and SpecKit, showcasing ECS architecture and spec-first workflows.

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AI NewsGame DevelopmentNo-Code AI

Building 'Trickster's Table': A Card Game Suite with Gemini AI Studio (zero coding)

Built a full-featured card game suite in hours using Gemini AI Studio without writing any code.

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AI NewsGame DevelopmentOpen Source

Why I Built the 🕍 Cathedral Roo Architect Mode: A Technical Vision for Open-Source Game Development

Rebecca Susan Lemke explains her custom Roo mode for aligning cathedral-real, a Godot 4 open-world game and creative OS, with ethical, spec-driven development practices.

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AI NewsGame DevelopmentLua Programming

Mastering Easy Lua Scripts for Roblox Game Development in 2025

A comprehensive guide to learning Lua scripting for Roblox game development in 2025, covering fundamental concepts, practical examples, and recommended resources.

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